Why a ‘redux’ Well, quite simply because the original plot of the RAF campaign read like it was written by a 20 year old Japanese console gamer and in the developers’ rush to get the game on the market many of the missions were either badly designed or just plain broken. I have been lucky to fly in a Dakota once and that plane was altered for comfort for passengers, but it was noisy as hell, even in the cockpit. Welcome to this ‘redux’ version of the stock Cliffs of Dover RAF campaign. At TFS, we love publishing videos and/or screenshots showcasing what we believe will be an outstanding, realistic flight simulation. I believe flying a WW2 era aircraft is indeed a noisy endeavor. One of new flyable aircraft coming to TFS 5.0, the major expansion to IL-2 Cliffs of Dover Blitz, including the new North African Theatre. Volume balance was part of it and most sounds are a lot louder now. Quote from: Yskonyn on December 22, 2016, 12:31:26 AM Nefaro the audio has seen work done on it in one of the last patches. Imagine having a 1800hp engine right in front of you with an angry propellor! I have been lucky to fly in a Dakota once and that plane was altered for comfort for passengers, but it was noisy as hell, even in the cockpit. IL-2 Sturmovik Cliffs of Dover Blitz desert war expansion - All flyable desert aircraft Beta images (Video) (YouTube). I believe flying a WW2 era aircraft is indeed a noisy endeavor. Team Fusion Simulations official YouTube channel (22 June 2020). They were badly insulated, had powerful noisy engines and the pilots had no proper means to cancel noise just wearing caps, or leather 'helmets' with a headset.
In 2017 that latter released an improved version of the game under the name IL-2 Sturmovik: Cliffs of Dover - Blitz which started the so called Dover series.
I would also think outside world sounds (save for wind whine on the canopy and airframe) are non existent for the modern fighter pilot, but that would be less cinematic in a game.ĭestraex I feel WW2 era aircraft are different in this respect. It was originally developed by the Russian software house 1C:Maddox Games but since 2012 it is under development by Team Fusion Simulations. I didn't really care wether 'helmet sound' was on or off before, but it does make a difference now.įor modern jet fighters its quite realistic to have muted sounds for engine sounds in cockpit view.
Nefaro the audio has seen work done on it in one of the last patches.